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flow-mangled video

flow-mangled video

I wanted to work with motion similarity; I dabbled with a hybrid grid/particle fluid simulator, and got, well, this. It is it a sheet of fluid-like stuff that responds to video; while it’s doing that, patches of pre-specified motion (a swirl, a linear motion, an expansion) are correlated with the existing motion and, on occasion, added to it. This is pretty subtle, but it keeps things from getting boring.

Source code (C++, OpenCV, SDL, OpenGL) here.

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